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<oembed><version>1.0</version><provider_name>Justin Scharvona</provider_name><provider_url>http://justin-s.com</provider_url><author_name>admin</author_name><author_url>http://justin-s.com/author/admin/</author_url><title>Aragorns Quest - Justin Scharvona</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="http://justin-s.com/portfolio/aragorns-quest/"&gt;Aragorns Quest&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="http://justin-s.com/portfolio/aragorns-quest/embed/" width="600" height="338" title="&#x201C;Aragorns Quest&#x201D; &#x2014; Justin Scharvona" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>https://justin-s.com/wp-content/uploads/2020/10/AragornsQuestWii_.jpg</thumbnail_url><thumbnail_width>1064</thumbnail_width><thumbnail_height>1490</thumbnail_height><description>I worked on this game for many months, and was supplied with the original LOTR film assets. The sound design elements from the film were used to help create a similarity within the game environment, but with game limitations they were scaled down. The original film score was used and also edited down to fit into the gameplay and storyboard cutscenes.</description></oembed>
